League of Legends, one of the most important online games, has migrated to the Riak 2.0 database. This new version uses components developed in HASLab’s investigation, in particular CRDTs, or in other words, types of commutative replicated data and Dotted Version Vectors.
These two components present in the database Riak 2.0, solve the problems of scalability. For instance, they increase the ability of manipulation of the system itself for growing. These problems persisted on a large scale in the previous version of the game.
It is important to point out that Ricardo Gonçalves, current PhD student of HASLab, was one of the most active researchers in this theme. He initially investigated in his Master's thesis and now he investigates in his PhD thesis.
[Photography: http://highscalability.com/blog/2014/10/13/how-league-of-legends-scaled-chat-to-70-million-players-it-t.html]